Search Results
CIS151: Computer Game Development -Level I
– 3 credits
Introduction to object-oriented game development, game design, and game theory. Use of computer software to demonstrate and teach concepts using an appropriate game development platform to model real-time simulations and create computer games using object oriented tools. Introduction to developing PC games, educational software, and training software using windows based object oriented developments tools. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Class#
Location
Delivery
Dates
Days
Times
Instructors
Availability
24491
Paradise Valley
E 146: Com Commons 24 stations
In Person
8/24 – 12/18
Fall 2026
M,W
2:00PM – 3:40PM
- J. Loop Jr
Open
7 of 18 seats available
-
Notes
Low-Textbook-Cost Class: The total cost of the required materials for this course is $40 or less.
Textbook Note: Low-Textbook-Cost Class. The same textbook purchase will be used for the following courses: CIS107, CIS151, and CIS251.
Storage Device Note: It is recommended that students have an external SSD storage device to store their course work; this device will be utilized by multiple courses within the Video Game Production program. Recommended SSD device options include: Crucial, Seagate, SanDisk Extreme, SanDisk Extreme Pro, or Samsung T Series with a minimum capacity of 1TB and read/write speeds of 1000MB/s or greater. Check with our Campus Bookstore for available options.
Software Note: CIS107 introduces students to the Unity Game Engine and explores its role within the electronic game industry.
Course Sequence: It is recommended that students complete CIS107 prior to enrolling into our CIS151.
Students will be provided an Adobe Creative Cloud account tied to their MEID username for home use on PC or Mac computers (smartphone or tablet mobile devices are not supported) during the duration of this course. Students should review the minimum configuration requirements to run Adobe CC on their personal device at:
https://helpx.adobe.com/creative-cloud/system-requirements.html. Your instructor will provide login directions on the first day of class.
-
No books listed at the bookstore, contact instructor
15151
Mesa: Dobson Campus
BA 1E
Hybrid In-Person
8/25 – 12/18
Fall 2026
Tu,Th
4:25PM – 5:30PM
- B. Borlongan
Open
12 of 20 seats available
-
Costs include CIS Course Fee: $15.00
-
Notes
Hybrid classes include face-to-face format on campus at the time listed in the class schedule. The other part will be held online either without a set time to attend or a Live Online session.
Students enrolling in a hybrid class acknowledge they already possess the skills described in the Minimum Computer and Technology Requirements at https://www.mesacc.edu/online/get-started for additional information.
Class 15151 This class has optional live-online sessions that meet during class on Thursdays, 4:25-5:30 pm. A headset with built-in microphone is required. If you can not attend in person, there is an option to attend via live online/zoom, attendance is required.
Low-Textbook-Cost Class: The total cost of the required materials for this course is $40 or less.
-
Textbook info pending
16285
Mesa
Online Course
Online
8/24 – 12/18
Fall 2026
N/A
N/A
- B. Borlongan
Open
12 of 24 seats available
-
Costs include CIS Course Fee: $15.00
-
Notes
This is an Online class that does not meet at specific class times. Students are required to have access to a computer or mobile device, and Internet access, unless otherwise specified.
Before enrolling in their first online class at MCC, students need to view the online orientation and complete the readiness survey on https://www.mesacc.edu/online/get-started for additional information.
-
Textbook info pending
12806
Glendale
Online Class
Online
8/24 – 12/18
Fall 2026
N/A
N/A
- Staff
Open
10 of 24 seats available
-
Costs include CIS Course Fee: $2.00
-
Textbook info pending
CIS151: Computer Game Development -Level I – 3 credits
Introduction to object-oriented game development, game design, and game theory. Use of computer software to demonstrate and teach concepts using an appropriate game development platform to model real-time simulations and create computer games using object oriented tools. Introduction to developing PC games, educational software, and training software using windows based object oriented developments tools. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
| Class# | Location | Delivery | Dates | Days | Times | Instructors | Availability |
|---|---|---|---|---|---|---|---|
|
24491
|
Paradise Valley
E 146: Com Commons 24 stations |
In Person
|
8/24 – 12/18
Fall 2026 |
M,W
|
2:00PM – 3:40PM
|
|
Open
7 of 18 seats available |
|
|||||||
|
15151
|
Mesa: Dobson Campus
BA 1E |
Hybrid In-Person
|
8/25 – 12/18
Fall 2026 |
Tu,Th
|
4:25PM – 5:30PM
|
|
Open
12 of 20 seats available |
|
|||||||
|
16285
|
Mesa
Online Course |
Online
|
8/24 – 12/18
Fall 2026 |
N/A
|
N/A
|
|
Open
12 of 24 seats available |
|
|||||||
|
12806
|
Glendale
Online Class |
Online
|
8/24 – 12/18
Fall 2026 |
N/A
|
N/A
|
|
Open
10 of 24 seats available |
|
|||||||