Search Results
CIS151: Computer Game Development -Level I
– 3 credits
Introduction to object-oriented game development, game design, and game theory. Use of computer software to demonstrate and teach concepts using an appropriate game development platform to model real-time simulations and create computer games using object oriented tools. Introduction to developing PC games, educational software, and training software using windows based object oriented developments tools. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Class#
Location
Delivery
Dates
Days
Times
Instructors
Availability
16487
Paradise Valley
E 146: Com Commons 24 stations
In Person
01/20 –
05/15
Spring 2026
Tu,Th
2:00PM – 3:40PM
- J. Loop Jr
Open
20 of 24 seats available
-
Notes
- Additional Notes: Textbook Note: Low-Textbook-Cost Class. The same textbook purchase will be used for the following courses: CIS107, CIS151, and CIS251.
Storage Device Note: It is recommended that students have an external SSD storage device to store their course work; this device will be utilized by multiple courses within the Video Game Production program. Recommended SSD device options include: Crucial, Seagate, SanDisk Extreme, SanDisk Extreme Pro, or Samsung T Series with a minimum capacity of 1TB and read/write speeds of 1000MB/s or greater. Check with our Campus Bookstore for available options.
Software Note: CIS107 introduces students to the Unity Game Engine and explores its role within the electronic game industry.
Course Sequence: It is recommended that students complete CIS107 prior to enrolling into our CIS151.
-
Textbook info pending
24494
Mesa: Dobson Campus
BA 6W
Hybrid In-Person
01/22 –
05/15
Spring 2026
Th
5:20PM – 7:00PM
- B. Borlongan
Open
17 of 20 seats available
-
Costs include CIS Course Fee: $15.00
-
Notes
- Notes: Hybrid classes include face-to-face format on campus at the time listed in the class schedule. The other part will be held online either without a set time to attend or a Live Online session.
Students enrolling in a hybrid class acknowledge they already possess the skills described in the Minimum Computer and Technology Requirements at https://www.mesacc.edu/online/get-started for additional information.
Class 24494 If you can not attend in person, there is an option to attend via live online/zoom. Regardless of what you choose, attendance is required.
-
Textbook info pending
25881
Mesa
Online Course
Online
01/20 –
05/15
Spring 2026
N/A
N/A
- B. Borlongan
Open
20 of 24 seats available
-
Costs include CIS Course Fee: $15.00
-
Notes
- Notes: This is an Online class that does not meet at specific class times. Students are required to have access to a computer or mobile device, and Internet access, unless otherwise specified.
Before enrolling in their first online class at MCC, students need to view the online orientation and complete the readiness survey on https://www.mesacc.edu/online/get-started for additional information.
-
Textbook info pending
CIS151: Computer Game Development -Level I – 3 credits
Introduction to object-oriented game development, game design, and game theory. Use of computer software to demonstrate and teach concepts using an appropriate game development platform to model real-time simulations and create computer games using object oriented tools. Introduction to developing PC games, educational software, and training software using windows based object oriented developments tools. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Class# | Location | Delivery | Dates | Days | Times | Instructors | Availability |
---|---|---|---|---|---|---|---|
16487
|
Paradise Valley
E 146: Com Commons 24 stations |
In Person
|
01/20 –
05/15
Spring 2026 |
Tu,Th
|
2:00PM – 3:40PM
|
|
Open
20 of 24 seats available |
|
|||||||
24494
|
Mesa: Dobson Campus
BA 6W |
Hybrid In-Person
|
01/22 –
05/15
Spring 2026 |
Th
|
5:20PM – 7:00PM
|
|
Open
17 of 20 seats available |
|
|||||||
25881
|
Mesa
Online Course |
Online
|
01/20 –
05/15
Spring 2026 |
N/A
|
N/A
|
|
Open
20 of 24 seats available |
|