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CIS151: Computer Game Development -Level I – 3 credits

Introduction to object-oriented game development, game design, and game theory. Use of computer software to demonstrate and teach concepts using an appropriate game development platform to model real-time simulations and create computer games using object oriented tools. Introduction to developing PC games, educational software, and training software using windows based object oriented developments tools. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.

Class# Location Delivery Dates Days / Times Instructors Availability
16017
Paradise Valley
E 146: Com Commons 24 stations
In Person
1/19 – 5/14
Spring 2027
Tue, Thu
2:00 – 3:40 PM
  • J. Loop Jr
Open
23 of 24 seats available
  • Storage Device Note: It is recommended that students have an external SSD storage device to store their course work; this device will be utilized by multiple courses within the Video Game Production program. Recommended SSD device options include: Crucial, Seagate, SanDisk Extreme, SanDisk Extreme Pro, or Samsung T Series with a minimum capacity of 1TB and read/write speeds of 1000MB/s or greater. Check with our Campus Bookstore for available options.
    Software Note: CIS107 introduces students to the Unity Game Engine and explores its role within the electronic game industry.
    Course Sequence: It is recommended that students complete CIS107 prior to enrolling into our CIS151.
    Low-Textbook-Cost Class: The total cost of the required materials for this course is $40 or less.
    Zero-Textbook-Cost Class: The total cost of required online instructional materials for this "Z Class" is $0.
  • Textbook info pending