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CIS107: The Electronic Game Industry
– 3 credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Class#
Location
Delivery
Dates
Days
Times
Instructors
Availability
16684
Paradise Valley
ONLINE
Online
01/20 –
05/15
Spring 2026
N/A
N/A
- J. Moss
Open
11 of 23 seats available
-
Notes
- Notes: Online courses require reliable internet access. If you have not taken an online course or used the Canvas Classroom, please contact the PVCC Technology Help Desk for more information at 602.787.7780.
Online classes do not meet at specific class times. Coursework must be completed according to deadlines. Students are required to have access to a computer or mobile device.
- Additional Notes: Textbook Note: Low-Textbook-Cost Class. The same textbook purchase will be used for the following courses: CIS107, CIS151, and CIS251.
Storage Device Note: It is recommended that students have an external SSD storage device to store their course work; this device will be utilized by multiple courses within the Video Game Production program. Recommended SSD device options include: Crucial, Seagate, SanDisk Extreme, SanDisk Extreme Pro, or Samsung T Series with a minimum capacity of 1TB and read/write speeds of 1000MB/s or greater. Check with our Campus Bookstore for available options.
Software Note: CIS107 introduces students to the Unity Game Engine and explores its role within the electronic game industry.
Course Sequence: It is recommended that students complete CIS107 prior to enrolling into our CIS151.
-
Textbook info pending
CIS107: The Electronic Game Industry – 3 credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
| Class# | Location | Delivery | Dates | Days | Times | Instructors | Availability |
|---|---|---|---|---|---|---|---|
|
16684
|
Paradise Valley
ONLINE |
Online
|
01/20 –
05/15
Spring 2026 |
N/A
|
N/A
|
|
Open
11 of 23 seats available |
|
|||||||