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CIS107: The Electronic Game Industry – 3 credits

Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.

Class# Location Delivery Dates Days / Times Instructors Availability
16206
Paradise Valley
E 146: Com Commons 24 stations
In Person
1/19 – 5/14
Spring 2027
Tue, Thu
9:00 – 10:40 AM
  • J. Moss
Open
21 of 24 seats available
  • Online courses require reliable internet access. If you have not taken an online course or used the Canvas Classroom, please contact the PVCC Technology Help Desk for more information at 602.787.7780.
    Online classes do not meet at specific class times. Coursework must be completed according to deadlines. Students are required to have access to a computer or mobile device.
    Storage Device Note: It is recommended that students have an external SSD storage device to store their course work; this device will be utilized by multiple courses within the Video Game Production program. Recommended SSD device options include: Crucial, Seagate, SanDisk Extreme, SanDisk Extreme Pro, or Samsung T Series with a minimum capacity of 1TB and read/write speeds of 1000MB/s or greater. Check with our Campus Bookstore for available options.
    Software Note: CIS107 introduces students to the Unity Game Engine and explores its role within the electronic game industry.
    Course Sequence: It is recommended that students complete CIS107 prior to enrolling into our CIS151.
    Zero-Textbook-Cost Class: The total cost of required online instructional materials for this "Z Class" is $0.
    Low-Textbook-Cost Class: The total cost of the required materials for this course is $40 or less.
  • Textbook info pending