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1 class / 1 courseCIS107: The Electronic Game Industry – 3 credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
| Class# | Location | Delivery | Dates | Days / Times | Instructors | Availability |
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16206
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Paradise Valley
E 146: Com Commons 24 stations |
In Person
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1/19 – 5/14
Spring 2027 |
Tue, Thu
9:00 – 10:40 AM |
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Open
21 of 24 seats available |
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