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The Electronic Game Industry (CIS107) 3 Credits

Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.

Class# Semester Location Delivery Dates Days Times Instructor Availability
25801 Fall 2020 Paradise Valley
ONLINE
Online 08/24/2020 - 12/18/2020 N/A N/A
  • J. Moss
Class Started
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