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CIS107: The Electronic Game Industry
– 3 credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Class#
Location
Delivery
Dates
Days
Times
Instructors
Availability
25247
Mesa: Dobson Campus
BA 6W
In Person
1/21 – 5/15
Spring 2026
M,W
1:30PM – 2:45PM
- B. Borlongan
Open
8 of 24 seats available
-
Textbook info pending
16684
Paradise Valley
ONLINE
Online
1/20 – 5/15
Spring 2026
N/A
N/A
- J. Moss
Open
1 of 23 seats available
-
Notes
Online courses require reliable internet access. If you have not taken an online course or used the Canvas Classroom, please contact the PVCC Technology Help Desk for more information at 602.787.7780.
Online classes do not meet at specific class times. Coursework must be completed according to deadlines. Students are required to have access to a computer or mobile device.
Textbook Note: Low-Textbook-Cost Class. The same textbook purchase will be used for the following courses: CIS107, CIS151, and CIS251.
Storage Device Note: It is recommended that students have an external SSD storage device to store their course work; this device will be utilized by multiple courses within the Video Game Production program. Recommended SSD device options include: Crucial, Seagate, SanDisk Extreme, SanDisk Extreme Pro, or Samsung T Series with a minimum capacity of 1TB and read/write speeds of 1000MB/s or greater. Check with our Campus Bookstore for available options.
Software Note: CIS107 introduces students to the Unity Game Engine and explores its role within the electronic game industry.
Course Sequence: It is recommended that students complete CIS107 prior to enrolling into our CIS151.
-
Book Information
27452
Glendale
Online Class
Online
1/20 – 5/15
Spring 2026
N/A
N/A
- A. Meraban
Open
13 of 24 seats available
-
Costs include CIS Course Fee: $4.00
-
Notes
Fee includes all required course materials and/or textbooks.
Class 27452 costs include CIS Course Fee: $4
-
Book Information
CIS107: The Electronic Game Industry – 3 credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
| Class# | Location | Delivery | Dates | Days | Times | Instructors | Availability |
|---|---|---|---|---|---|---|---|
|
25247
|
Mesa: Dobson Campus
BA 6W |
In Person
|
1/21 – 5/15
Spring 2026 |
M,W
|
1:30PM – 2:45PM
|
|
Open
8 of 24 seats available |
|
|||||||
|
16684
|
Paradise Valley
ONLINE |
Online
|
1/20 – 5/15
Spring 2026 |
N/A
|
N/A
|
|
Open
1 of 23 seats available |
|
|||||||
|
27452
|
Glendale
Online Class |
Online
|
1/20 – 5/15
Spring 2026 |
N/A
|
N/A
|
|
Open
13 of 24 seats available |
|
|||||||