Search Results
CIS107: The Electronic Game Industry
– 3 credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Class#
Location
Delivery
Dates
Days
Times
Instructors
Availability
27452
Glendale
Online Class
Online
1/20 – 5/15
Spring 2026
N/A
N/A
- A. Meraban
Open
12 of 24 seats available
-
Costs include CIS Course Fee: $4.00
-
Notes
Fee includes all required course materials and/or textbooks.
Class 27452 costs include CIS Course Fee: $4
-
Book Information
CIS107: The Electronic Game Industry – 3 credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
| Class# | Location | Delivery | Dates | Days | Times | Instructors | Availability |
|---|---|---|---|---|---|---|---|
|
27452
|
Glendale
Online Class |
Online
|
1/20 – 5/15
Spring 2026 |
N/A
|
N/A
|
|
Open
12 of 24 seats available |
|
|||||||