Search Results
CIS107: The Electronic Game Industry
– 3 credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Class#
Location
Delivery
Dates
Days
Times
Instructors
Availability
27452
Glendale
Online Class
Online
01/20 –
05/15
Spring 2026
N/A
N/A
- A. Meraban
Open
21 of 24 seats available
-
Costs include CIS Course Fee: $4.00
-
Notes
- Notes: Fee includes all required course materials and/or textbooks.
-
Textbook info pending
CIS107: The Electronic Game Industry – 3 credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
| Class# | Location | Delivery | Dates | Days | Times | Instructors | Availability |
|---|---|---|---|---|---|---|---|
|
27452
|
Glendale
Online Class |
Online
|
01/20 –
05/15
Spring 2026 |
N/A
|
N/A
|
|
Open
21 of 24 seats available |
|
|||||||