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CIS107: The Electronic Game Industry – 3 credits

Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.

Class# Location Delivery Dates Days / Times Instructors Availability
26045
Glendale
Online Class
Online
1/19 – 5/14
Spring 2027
N/A
  • R. Abuhannoud
Open
11 of 24 seats available