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1 class / 1 courseCIS107: The Electronic Game Industry – 3 credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
| Class# | Location | Delivery | Dates | Days / Times | Instructors | Availability |
|---|---|---|---|---|---|---|
|
26045
|
Glendale
Online Class |
Online
|
1/19 – 5/14
Spring 2027 |
N/A
|
|
Open
11 of 24 seats available |
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